Follow Kwillixv
Follow
Following Kwillixv
Following
Add To Collection
Collection
Comments
Devlog
NomNom North
←
Return to NomNom North
Devlog
Post IGDX and Next Update
October 17, 2025
by
Kwillixv
I had a great week at the IGDX (Indonesia Game Developer Exchange) event last week. I received a lot of feedback from testers, learned how to implement and use ads correctly, and made many new connect...
Continue reading
Gameplay #4
October 03, 2025
by
Kwillixv
#MVP
i've been focusing mostly on the art side of the Nomnom project lately, and it’s been absolutely worth it. Seeing everything come together gave me such a sense of relief and excitement! 🥳 Here ar...
Continue reading
Gameplay #3
October 03, 2025
by
Kwillixv
#MVP
This week, I made quite a lot of progress. Here are the changes: - New game obstacle(spike) - Level select for player able to select different level pack - Pulsing indicators to show which tiles are s...
Continue reading
Gameplay #2
October 03, 2025
by
Kwillixv
#MVP
After playtesting the game with my friends, the biggest feedback I got was that not being able to backtrack was super annoying. This video shows how I fixed that, along with: Backtracking Step count S...
Continue reading
Gameplay #1
October 03, 2025
by
Kwillixv
#GamePlay
Gameplay This is the core gameplay of the project. It uses a path-drawing system : the player has to connect tiles one by one, from the start to a finish line, without stepping back onto a tile that...
Continue reading
MVP (09/22/2025 - 09/29/2025)
October 03, 2025
by
Kwillixv
[x] feel that font on levelselect different than in game level [x] change meat to bucket of fish [x] make a rounded rectangle for level select [x] change background color of how to play [x] change fon...
Continue reading
MVP (09/15/2025-09/21/2025)
October 03, 2025
by
Kwillixv
#MVP
[x] i noticed that the level selection not completely centered. [x] Fix pack selection screen, if user select pack 2, when he opened the app, it will scroll to pack 2 not pack 1. [x] create tutorial s...
Continue reading
MVP (Tasks 09-08-2025~~09-15-2025)
October 03, 2025
by
Kwillixv
#MVP
[x] Remove Pulsing indicator, people find it annoying [x] on my observation…Level with Up and down spikes are very hard, people takes a long time to finish it, solution: make it easier [x] add pulsi...
Continue reading
MVP (08-25-2025 - 09-01-2025)
October 03, 2025
by
Kwillixv
#MVP
[x] Create a new mechanic (hot ventilation air or Spike) [x] implement new mechanic [x] design and implement new levels (ongoing) [x] Puzzle pack List (ongoing) [x] Puzzle Pack Display [x] intro scree...
Continue reading
MVP (08-25-2025 - 09-01-2025)
October 03, 2025
by
Kwillixv
#MVP
[x] path drawing Improvement [x] Smaller tile collider for user easier to do diagonal line [x] Feels so hard maybe add pulsing effect at the center of tile to notify user? [x] Fix path count visual bu...
Continue reading
MVP (08-10-2025 to 08-17-2025)
October 03, 2025
by
Kwillixv
#MVP
[x] install gitgub [x] Rename the repo to nomnomNorth [x] Panel Fade [x] create Scene manager to manage scenes(load different scene) [x] Grid Generation [x] Grid System [x] Input Detection [x] Path dr...
Continue reading
MVP
October 03, 2025
by
Kwillixv
#MVP
Minimum Viable Product List Gameplay Panel Fade smooth movement impactful movement result screen intro screen Path drawing Path builder(able to move someblock, rotate) 2D first if have time than try t...
Continue reading